There’s slightly less variety in terms of the play modes though, with just three main offerings, starting with Team Vanquish (aka Team Deathmatch) and Gardens and Graveyards (aka Rush – although with the final round having some specific objective, such as storming a mansion or defeating a boss character). On the zombie side of the fence you have class types such as the engineer who can call in drone attacks, the teleporting scientist, and the American football zombie who fires handeggs at unsuspecting flora. Some conform to standard shooter classes, such as the cacti that can lay mines and use a sniper rifle, while others are more unique – such as the melee-based chompers who are able to burrow through the ground and spit on enemies to slow them down and nerf their special abilities. The plants never used to move, so a bit of tweaking has occurred to turn the game into a shooter, but otherwise they all look and act much as you would expect (or rather not expect if you’ve never even heard of Plants Vs. If you’re not familiar with the original two smartphone games it doesn’t matter, but anyone that has played them will immediately recognise the four different classes of character on each side. Apart from being third rather than first person the basic gist of Garden Warfare is much the same as Battlefield et al., as you play as one of the two titular sides in matches of up to 24 players.