#1.3 compatible mods stardew valley mod
(You can check to know whether a SMAPI mod is compatible with the latest versions.Stardew Valley is an open-ended country-life RPG! Want more suggestions? Take a look at the most endorsed mods on Nexus. Useful to quickly accessing places you haven't unlocked for testing, or taking shortcuts to where you need to go. Immensely useful when testing to avoid needing to walk everywhere.Įnable ShowDataMiningFields and EnableTileLookups in its config.json, point at almost anything in the game, and press F1 to see all the hidden data about it.Įnable noclip at the press of a button, letting you walk through anything (even map boundaries). Press a button to show debug info like the tile coordinate under the cursor, and enable the game's debug features like teleporting.įast travel to any named location on the map by clicking it. Lets you instantly spawn any item in the game. These mods are useful for mod developers.Īdds many useful utilities like teleporting, changing the time, building instantly, making machines finish instantly, etc. Give the hat mouse a less broken-down house.Ĭhange the Gold Clock to fit in better the game style and look a bit less ostentatious.Ĭhange the traveling cart to better fit the game style and look a bit less silly. These mods visually tweak the game using Content Patcher. The tractor lets you quickly clear debris, plant/fertilise/water/harvest crops, etc. Connect multiple machines with a chest to create factories.Īdds an explorable, procedurally-generated forest area to the game with many secrets and resources.īuy a tractor from Robin to make managing large farms much easier. Place a chest next to a machine (like a furnace or crystalarium), and the machine will pull raw items from the chest and push processed items into it. When you're tired of manually working each machine, this opens a whole new gameplay mechanic. These mods are best used later in the game, once you've already played for a while with the vanilla mechanics. You can optionally customize the clothing they wear too. Your children will look a bit like your spouse (instead of the default generic children). Lets you plant crops (and grass) on the grassy portions of the farm map. It's only a few seconds each time, but you won't be able to go back once you're used to this mod. Skips the starting splash screens and (optionally) the title screen. When you enter a shop and the shopkeeper isn't behind the counter, you can still buy from them.
While Clint is upgrading one of your tools, he'll let you rent an old one he has until yours is ready. This eliminates a common annoyance where the horse can't pass through narrow paths. This mod shows their locations on your map. NPCs move around a lot, and it can be frustrating to find them when you need to talk to them. Point at a farm animal and it'll show whether you've pet them today, without needing to check them manually. Has an option to only show gift tastes you've discovered in-game. it tells you whether something is blocking their growth), see what gifts an NPC likes, etc. it tells you when a crop will be ready), manage trees (e.g. it shows what bundles/recipes/achievements you still need it for), plan your crops (e.g. This helps you decide whether an item is worth keeping (e.g.
Point at almost anything, and press a button to see information about it. This mod eliminates horse location management as a game mechanic just play the flute from anywhere and he'll come running teleport to you. You'll often find you left your horse across town, or the horse can't pass through a narrow path. Makes the routine player animations (breaking geodes, eating, drinking, etc) almost instant.
Toggle an overlay to see live bee house / Junimo hut / scarecrow / sprinkler coverage, hidden paths and warp points, and more. Makes inventory management less of a chore - you can have multiple organised chests and sort things away without walking around trying to find which chest is which. See upcoming birthdays and festivals without needing to walk to the nearest calendar.Īccess, label, and categorise your chests from anywhere (with optional balanced mode). View the calendar and daily quest anywhere. If you're willing to mine all the ores you'll need, that makes the basic sprinklers useful early in the game and lets you do more than just watering crops every day. Gates open automatically when you approach and close behind you.Ĭustomise the sprinkler radius, with a proportional change to their cost. I think the best mods are those which improve the game while maintaining its balance, lore, and style. See the player's guide to using mods if you're interested. These are all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.